I’m excited to share that I’ve been awarded a summer fellowship by Montserrat College of Art. I’ll be spending this time working in the Letterpress studio.

My goal is to explore ways to combine old-school printing techniques with conductive inks in designing tactile circuits. This will allow me to create interactive illustrations that light up, among other things. 

Looking into conductive inks, electroluminescent inks and printable circuits. 

At this point, my primary visual inspiration is vintage neon signs.

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Over the past year I’ve taken a variety of Skillshare classes. I enjoyed the format so much that I finally decided it was time for me to develop my own lesson. Within a couple of months my class should go live on the Skillshare site. I will send up a flare when it does!

Digital Silhouettes: Creating Bold Iconic logos & Illustrations in Adobe Illustrator

Bold and iconic, silhouettes have been staples of identity design and illustration for centuries. They carry a high visual impact, but require only basic digital illustration skills to complete. These skills also serve as a strong base for creating even the most complex of digital images.

This class is ideal for individuals who are new to Illustrator and Photoshop and want to learn basic drawing and editing techniques, while creating polished and professional looking final pieces. 

Whether you want to design a logo, book cover, wedding invitation, or create personalized art for your home, this Skillshare class will give you the skills to hand trace silhouettes in Adobe Illustrator and Photoshop and add custom typography and embellishments. 

In the meantime, these are two of my favorite courses. The links below will give you a $10 discount on both.

Lettering For Designers by Jessica Hische, one of my favorite designer/illustrators

Character Animation by Daniel Savage
 

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In addition to online classes, I’ve also been busy at Artisan’s Asylum in Somerville. Since September I’ve taken Introduction to Arduino,  Introduction to Robot Control Systems: Arduino + Simulink and a one day EL Wire workshop. All of this has been in an effort to expand my skills and explore different methods for creating interactive projects with my sculpture students.

kosiecki-arts:

A few quick pics from our trip to the Nature Lab earlier today. Will update with more images and info later.

On Tuesday October 8th, AP and Honors Studio Art students visited Rhode Island School of Design’s Nature Lab and Museum. Our day  started at the Edna Lawrence Nature Lab, home to both living and preserved animal, plant and geological specimens. Students had the opportunity to draw and photograph specimens as a reference archive for future works. This will be a huge asset as they develop their AP portfolios, which have a strong focus on observational drawing.

After a brief lunch, we headed over to the RISD Museum for a tour entitled Artists’ Ideas, Materials, and Process. This tour is designed to encourage students to “Consider the choices artists make to communicate their ideas, including subject matter, style, and media. Recommended for classes making and studying artistic process and innovation. Lessons can focus on creative process, cultural context, communication and aesthetic judgment, and other themes articulated in the Visual Arts Grade Span Expectations (GSEs).”

This trip provided both the resources and inspiration to fuel some really spectacular work. I look forward to sharing the results with the DS community.

Special thanks to DSEF (Dover-Sherborn Educational Fund) for funding this trip through a DSEF Grant.

Someone playing our game in the Games For Change Arcade. Your brain on games. Really enjoyed talking about our game in the maker space.

Had a great time at the Games For Change Festival, sharing our game in the Maker Space and checking out the work of others.

I recently finished some freelance work for RISD. The Department of Teaching + Learning In Art + Design (TLAD) is hosting a summer institute for Art Educators. Participants will spend a week working with Artists In Residence while creating personal studio work. They will also have access to studio space 24/7. The program culminates with an exhibition at RISD’s Sol Koffler Gallery.

If you are a Providence area Arts Educator interested in participating, email teachlearn@risd.edu.

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Back in January I participated in Global Game Jam at MIT. While there, I worked with Game Designer Bernie Dodge and Programmer Hao Chen, creating an educational game about hydraulic fracturing (fracking) and its potential impact on the environment and economy. The game encourages students to consider the various factors involved from the perspectives of politicians and environmentalists. It is a multiplayer game designed for use in the classroom.

We just got the exciting news that our game will be shown at the Games For Change Festival this June in NYC. My teammates and I will be speaking in the Maker Space.

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This week MIT’s Media Lab is hosting ScratchEd, a conference centered on Scratch. Scratch is a programming language that breaks down code into visual blocks and allows users to animate objects on the screen without using more complex programming languages. When combined with LEGO WeDo sensors and motors it can also be used to animate physical objects. Scratch is incredibly versatile and can be used in conjunction with everything from an xbox Kinect to simple handmade sensors.

Prior to the start of ScratchEd, the MIT Media Lab hosted a variety of different workshops demonstrating the wide range of potential uses of Scratch. I chose to attend Physical-Digital Chain Reaction: WeDo + Scratch. Above is a video of the final run of our collaborative virtual/physical Rube Goldberg machine. You can’t see everything, but as the ball comes around watch the laptop screens and how the digital ball triggers the levers that push the actual balls. 

You can view a larger version here.

Each group was responsible for catching the physical ball of the team to their left. When our sensor registered the other team’s ball, it set our virtual (animated ball) in motion. When the virtual ball bounced off the right side of our screen, it triggered a lever, the green and gray LEGO device sticking up behind our computer. This lever set our physical ball in motion, rolling down the ramp and off to the next group.

Take a look at this video for a more straightforward example of a physical-digital chain reaction.

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I recently purchased my first ever fixed lens. Today was the first chance I’ve had to spend a significant amount of time playing around with it. It’s definitely going to take some getting used to. The true test will be the first concert I shoot with it. If anyone has any tips or tricks for shooting with a fixed lens, please send them my way!